Hero Quest on the ZX Spectrum is a great version of the equally underrated board game of the same name from Games Workshop, It is an isometric tabletop strategy/RPG game that simplifies RPG statistics without simplifying gameplay. It was released by Gremlin in 1991 on the ZX Spectrum but also on DOS, Amiga, Amstrad CPC, Atari ST, Commodore 64.
In the boardgame the game is played on a grid representing the interior of a dungeon or castle, with walls segmenting the grid into rooms and corridors. One player assumes the role of the evil wizard character (Zargon/Morcar), and uses a map taken from the game's quest book to determine how the quest is to be played. The map details the placement of monsters, artifacts, and doors, as well as the overall quest the other players are embarking upon. Quests vary and include scenarios such as escaping a dungeon, killing a particular character, or obtaining an artifact. The evil wizard first places the entry point on the map – usually a spiral staircase, although on some quests the players enter via an external door or begin in a specific room. The map may also specify a wandering monster. This is a monster that may enter the game if a player is unlucky while searching for treasure.
When the computer game was released it forced Sierra On-Line to rename their Hero's Quest series to Quest for Glory. We have both version of the Sierra game here in the museum and below you can see a picture of the original Hero Quest from Sierra, HeroQuest based on the board game and then the later renamed Sierra title (Quest For Glory).
Here you can see a small video with gameplay from the sinclair spectrum game.
Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an evil wizard to rescue a princess.
Instead of using painted artwork for the game's box, Palace Software used photos of hired models. The photos, also used in advertising campaigns, featured Michael Van Wijk (who would later become famous as 'Wolf' in the TV series Gladiators) as the hero and bikini-clad Maria Whittaker, a model who was then associated with The Sun tabloid's Page Three topless photo shoots. Palace Software's marketing strategy provoked controversy in the United Kingdom, with protests focused on the sexual aspects of the packaging rather than decapitations and other violence within the game. The ensuing controversy boosted Barbarian's profile, helping to make it a commercial success. Game critics were impressed with its fast and furious combat, and dashes of humour
Above is the original cover of the game. During the 1980s, the prevalent attitude was that video games were for children. Barbarian's advertisements, showing a scantily dressed model known for topless poses, triggered significant outcries of moral indignity. Electron User magazine received letters from readers and religious bodies, who called the image "offensive and particularly insulting to women" and an "ugly pornographic advertisement". Chris Jager, a writer for PC World, considered the cover "a trashy controversy-magnet featuring a glamour-saucepot" and a "big bloke [in leotard]". According to Leinfellner, the controversy did not negatively affect Barbarian, but boosted the game's sales and profile tremendously
The version for the 8-bit ZX Spectrums is mostly monochromatic, displaying the outlines of the barbarians against single-colour backgrounds. The sounds were also recorded at a lower sampling rate. The budget label Kixx published this version we have here without Whittaker on the covers.
Crazy Golf also known as Krazy Golf was released in 1983 and was published by Mr. Micro. Nine holes of chaotic top-viewed ricochets and hazards make up this early Crazy Golf game. They can be skipped for a score of 12 if you get stuck. There are no moving hazards, so gameplay is essentially a golf-themed precise positioning puzzle. Furthering this aspect, it does not matter what pace the ball is at when it reaches the hole (it never rebounds out of it) and that rebounds are always at precise 90-degree angles without taking pace out of the ball.
Sixteen shot angles and sixteen shot paces are available. The first hole is simply a row of vertically-placed barriers with only small gaps at each end, but later holes include randomly-placed ball-sized blocks, curved barriers almost enclosing the hole, and square blockades leaving only narrow corridors to play (bounce, more effectively) the ball through. The final hole combines all these for a par-12 challenge.
Below is a small video of the Crazy Golf gameplay on the ZX Spectrum.
Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan. Other similar business simulation games include Industry Giant, Entrepreneur and The Corporate Machine. Capitalism may be the first successful business simulation game.
The aim of Capitalism is to become the most profitable business in the world while competing in several different markets against a number of different corporations. The player must run a business as the chief executive officer while preventing the business from going bankrupt or being bought out by a competitor.
Capitalism is a simulation game which can be played in two different ways. The player may start their own business or play a scenario with a pre-made business with a set goal. In a new game, the player begins with a maximum of $200,000,000 initial capital. Each store can be stocked with up to four different items. As a real world model it is necessary to take into account land cost, overhead, demand for the products, and competition. The player can build several types of firms including department stores, factories, research and development centers, farms, mines, oil wells, and logging camps.
The most common business model to pursue in Capitalism is retail by running a chain of department stores. However, the player can venture into any market segment they want including manufacturing, which includes another set of considerations such as suppliers and raw material shortages. Manufacturing begins with building a factory and planning the internal operation layout of the structure. Purchasing, manufacturing, sales and advertising can all be used in factories.
In 1996, Harvard University and Stanford University began using Capitalism for educational purposes. Professor Tom Kosnik said, "Capitalism is a world-class, hands-on learning experience I've used at Stanford School of Engineering and Harvard Business School. Gamers not only learn the subtleties of growing an entrepreneurial business but also learn about leadership and team building necessary in any business situation."
Iceland (pop 334,000). have qualified for the WorldCup for the first time ever - the smallest nation ever to do so after an awesome match yesterday. So today we are going to take a look at old classic football games that we have here in our collection :)
The first game here is Football Manager. now football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. In this game you start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups.
Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.
This version it the Atari ST version that adds graphics to this classic game, that was first only available in text mode.
After the success of Football Manager, Football Director for the Commodore 64 was one of the first rival attempts. You can choose any league team to manage, and like football manager they always start in the 4th division.
You will have to hire scouting, physiotherapy and coaching staff before you can do much - you can also hire a youth team for the chance of uncovering a rough diamond. Each week there are up to 2 players available to sign, who are (like your own players) rated out of 10 for form - players with more than 5 will rarely want to play in division 4. Matches are played outside your view, with a minute-by-minute update, and all the other results afterwards.
Money management is all-important; you can improve your stadium, sell players, take out a loan, and pay for your club's insurance. Injuries and suspensions, as well as cup and eventually European matches, all add to the challenge.
The third game here is European Championship 1992. This is a conversion of the coin-operated arcade video game World Cup '90 from Tecmo.
This game was made to commemorate the 1992 tournament, when the best European teams of the time competed for the title. The actual winner was Denmark, which didn’t even qualify for the tournament, but when the Former Yugoslavia could not enter the Danish team was called in as the wild card.
This game offers you many options. You can play alone or with one friend, and you can set the length of the matches to 5, 10 or 20 minutes. You can also setup the keys you wish to use, your video and sound options and the input device (either joystick or the keyboard).
Yngvi Th. Johannsson
Retro gaming enthusiast and all around computer collector.
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