Trinity is an interactive fiction computer game written by Brian Moriarty and published in 1986 by Infocom. It is widely regarded as one of the company's best works. Trinity was included as one of the titles in the 2010 book 1001 Video Games You Must Play Before You Die.
The plot blends historical and fantastic elements as part of a prose poem regarding the destructive power of the atomic bomb and the futile nature of war in the atomic age. The name refers to the Trinity test, the first nuclear explosion, which took place in July 1945. It is Infocom's twentieth game and the last game released by the company when it was solvent.
As the game begins, the player's character is spending a final day of a London vacation in the Kensington Gardens. The evening flight back to the United States is looking increasingly unlikely for a number of unusual reasons. Hordes of nannies are blocking all exits from the Gardens, and the grass actively resists efforts to be walked upon. Worst of all, a gleam on the horizon soon heralds the unwelcome arrival of a Soviet nuclear missile. Time begins to slow as the missile approaches, and with some ingenuity the player's character finds an incongruous door hovering in mid-air. There's no telling where it may lead, but it cannot possibly be worse than the alternative of being at ground zero of a nuclear detonation...
Brian Moriarty created Trinity's story in 1983. After joining Infocom in 1984 he proposed it to the company, but management believed that it was too large for the z-machine at the time. After completing Wishbringer Moriarty began working on Trinity in May 1985, researching the history of nuclear weapons and visiting the Trinity site and Los Alamos, New Mexico. He attempted to make the game accurately depict the geography of New Mexico and Kensington Gardens. Moriarty completed the game in June 1986, and later stated that "... writing it wasn't a pleasant experience, I can tell you that. It's not easy to sit down and write that stuff ... It was hard to live with that game for a year". He added, however, that "Trinity is not a funeral, and [don't] be afraid of it. It's kind of a dark game, but it's also, I like to think, kind of a fun game, too. But I do want people to think about what they see."
Here is a small video of the unboxing of the game, it is in Icelandic Language thou :)
And screenshots of the amazing text adventure gameplay.
Revolution Software celebrates its 25th Anniversary with an exclusive collection of all its cult classics from 1992 to date. This how you do an awesome collectors edition package. Experience lush, detail-filled hand-drawn backgrounds, historical intrigue, thrilling spy espionage, and a cyber punk dystopia. Revolution is renowned for its world class adventure games. The three giants in adventure gaming in the 90´s were Sierra Online, Lucasarts and Revolution.
For a retro gaming enthusiant this collectors edition is a dream come true. Here you have the complete library from a single developer, with behind the scenes videos, artwork, music and ofcourse all the games. You also get posters, 4 posters printed on both sides so you can choose which you want to hang on the wall.
You also get an awesome USB stick with all the soundtracks from all the games. It is shaped like a sword and when you open it up it becomes a broken sword :)
Revolutions library comes on 4 disc´s with the newest release of Broken Sword 5 taking one of them. The rest comes with an easy installer and hazzle free playing on modern computers.
Another awesome thing included with the collection are these two comic books that serve as a prelude to the games. On the picture above you can see Broken Sword 5 story in a comic book format and in the upper left corner you can see the one that covers Beneath the steel sky.
So the games that are included are following :
Survival is an obscure post-apocalyptic strategy game from InterActive Vision that I would consider an hidden gem among PC games. It is set in a bleak post-nuclear war world and your job is to take a band of survivors out from the bunkers and forge a living from the desolate landscape, while dealing with other survivors and dangerous mutants. Sound like Fallout ? Well it came out one year before fallout came out and shares pretty much the same settings and story but the similarities end there. This game focuses on survival with interesting twist on the Civilization-style conquer-the-world formula.
You begin the game with a group of between one and two hundred people. While your daily objective is simply to survive, the ultimate objective is to guarantee the survival of your people. To do this, you must have completely explored the landscape, destroyed all your enemies, and built a stable civilization. You play the game by making choices from action screens and maps; the maps are used to control armies, building, exploration, and to see the overall picture, while the action screens are used to make decisions regarding production, R&D, and education of your populace. You will need to decide on your strategies from the beginning of the game. For example, do you want to educate most of your citizens quickly - which will give you a boost in production and building - or keep your citizens in a "breeding" environment to increase population? Will you use scarce resources to expand your modern empire, fund hi-tech development, or equip you armies?
Survival starts out slowly, but gets much more interesting as you gain access to more features and technologies with the passing of time. This gentle learning curve makes Survival a good introductory-level game. With plenty of gameplay options, decent graphics, and an interesting premise, Survival is well worth a look for all fans of "realistic" strategy games, or post-apocalyptic games in general.
Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. The sequel to Dungeon Keeper, the player takes the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. The player can also construct a dungeon without strict objectives, and multiplayer is supported over a network.
The game carries over many ideas from the original and adds new elements including units, rooms, and objectives. Development was carried out by a team of around fifty people, who focused on the graphics on multiplayer. A PlayStation version, and a sequel, Dungeon Keeper 3, were in development but canceled. Dungeon Keeper 2 received positive reviews: reviewers lauded the graphics and artificial intelligence, although some reviewers criticized its similarity to the original.
The sequel to Dungeon Keeper, Dungeon Keeper 2 carries over many gameplay aspects, and adds new ones. Like the original, Dungeon Keeper 2 places the player in the role of a malignant overlord bent on world domination.The player controls the world with a hand, performing actions such as moving creatures around the map, casting spells, and interacting with specific items.
All the underground lands in the kingdom must be conquered to recover the portal gems. The kingdom itself takes the form of a large table containing a 3D map where the player selects where to attack from the highlighted regions. There are twenty main levels in the campaign. Some levels have multiple versions with differing methods of attack, allowing the player to choose the method and sub-region.
Dungeon Keeper 2 received critical acclaim. The improved graphics in particular were noted.
Age of Empires II: The Age of Kings is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the Age of Empires series
The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which constrict the player to specialized and story-backed conditions. There are three additional single-player game modes, and multiplayer is supported. Despite using the same game engine and similar code to its predecessor, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant issues in Age of Empires, but noted on release that some problems remained.
In April 2013, Age of Empires II: HD Edition was released on the Steam digital distribution platform for Windows operating systems. The HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high-resolution displays. It also supports user-generated content through the Steam Workshop and multiplayer games provided through the Steam servers. Three expansions have been released for the HD Edition: The Forgotten in 2013, The African Kingdoms in 2015, and Rise of the Rajas in 2016.
Yngvi Th. Johannsson
Retro gaming enthusiast and all around computer collector.
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