Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) is the second game in the Leisure Suit Larry series of graphical adventure games, designed by Al Lowe and published by Sierra On-Line in 1988. It utilizes Sierra's Creative Interpreter (SCI0) engine, featuring 16-color EGA graphics and a mouse-based interface for movement. The story continues the exploits of Larry Laffer, who becomes stranded on a tropical island during an ill-fated vacation.
Sierra On-Line intentionally toned down the titular character's sexual escapades for the sequel. According to series creator Al Lowe, this lack of Leisure Suit Larry's trademark humor is an oft-cited criticism of the game.
Unlike the original Leisure Suit Larry in the Land of the Lounge Lizards, the game follows a linear story progression similar to Sierra's other adventure games, particularly later entries in the King's Quest series. The player character's movements are controlled via the cursor keys, the mouse or even the joystick, although a text parser is still used for all other actions. Rather than navigating through a single city, the player character is guided through a variety of puzzles and mazes. Players must take care in acquiring certain items over the course of the journey, lest they be stymied by an inescapable trap. Though there is no visible time limit, a number of pre-scripted events require players to act quickly in order to reach the next sequence.
As is standard in most Leisure Suit Larry games, the protagonist Larry Laffer's interactions with female non-player characters are accompanied by an on-screen portrait, though the images are much smaller than seen previously. The game actively punishes Larry for flirting with any woman he meets, a marked departure from the rest of the series; such acts invariably leads to Larry's violent death and a game over. Also included is a "Trite Phrase" option, which allows players to input a catchphrase which is repeated over the course of the game; the default is the notorious "Have a nice day".
The opening sequence of the game finds Larry mowing the lawn of Eve, his sexual encounter from the ending of the previous game, implying the pair have remained together. However, this is quickly revealed to be an instance of an unreliable narrator, as Eve pulls into the driveway with only the vaguest recollection of who Larry is. Realising that his affair with Eve was merely a one-night stand, a distraught Larry wanders off, winning the Lottery as well as a free vacation after stumbling into a rigged dating game show. During his preparations for the cruise ship, a microfilm falls into Larry's hands by mistake; this attracts the attention of the KGB as well as the mad scientist Dr. Nonookee (a pun on "no nookie"), who both want to recover the film.
The first sequel of the series used the new Sierra adventure game engine called Sierra's Creative Interpreter (SCI), with full 320x200 resolution, mouse, and sound card support. In addition to sharing the SCI0 engine, the game parallels the King's Quest series in its realistic art style—particularly in regard to Larry's character portrait—and grand-adventure elements, including a number of diverse settings (a cruise ship, tropical islands, etc.). It is also notable for being the only game in the series where Larry cannot cavort with women until the end. For this reason, the game did not include an age-verification test, although brief instances of pixellated nudity still occur at certain points. The engine also supports FM and General MIDI music.
Among the many women Larry meets over the course of the game is Rosella of Daventry—the protagonist of King's Quest IV—an example of Sierra's many cross-promotions. One of the game's final scenes includes a piano-playing "Polyester Patty", who features prominently in Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals and Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work under the name "Passionate Patti". Patti is blond in this incarnation, whereas future games depict her as dark-haired.
With their SCI engine, Sierra dropped disk-based protection schemes. The game has a copy protection screen where one of several pictures of women are displayed and the user must enter their phone number as given in the manual. However, some versions of the game include an undocumented way to skip this screen (as well as activating a cheat mode) by entering 0724 as the phone number (the designer Al Lowe's birthday – July 24; he put this into the game while testing so he would not need to enter the copy protection codes whenever he restarted it).
Thimbleweed Park is a point-and-click adventure game. The game is a spiritual successor to Gilbert and Winnick's previous games Maniac Mansion (1987) and The Secret of Monkey Island (1990), The game is designed to be similar to graphic adventure games released in that time period, both visually and gameplay-wise.
The game has a third person perspective, with a view of the area taking up the majority of the screen, while the bottom portion is taken up by the player's inventory and a list of verbs, such as "use", "pick up", and "talk to". If you have played Monkey Island or Maniac Mansion you’ll certainly recognise the controls and feel of the game.
Ron Gilbert wanted to parody the TV shows Twin Peaks, The X-Files, and True Detective. The story revolves around FBI agents Ray and Reyes who arrive at the town of Thimbleweed Park to investigate a murder. And so the plot thickens and many interesting characters show up. The story is very entertaining and humorous and contains many funny references to goodie games from the past.
Two things that make this game absolutely amazing and well worth the Old New Game stamp, is that Gilbert decided to use his own game engine to create the game instead of using one of the new ready made engines. The other thing that I absolutely love is the fact that he released the game in standard Big Box PC format with several extra items.
Gabriel Knight: Sins of the Fathers is a 1993 point-and-click adventure game written, designed, and directed by Jane Jensen, and published by Sierra On-Line. It is the first game of the Gabriel Knight series. Sins of the Fathers follows the eponymous Gabriel Knight, owner of a rare book store, and fledgling writer, as he investigates a series of local murders he plans to use as the basis for his new novel
The game begins in Gabriel's store, St. George's Books, in the French Quarter of New Orleans. Having suffered a recurring nightmare, Gabriel learns from his assistant, Grace, that his friend Mosely has photos for him to help him with his book based on a spate of killings across New Orleans, dubbed the "Voodoo Murders", mostly because the killings have Louisiana Voodoo overtones. During his visit to the police station, Gabriel discovers his friend is attending another similar murder at Lake Pontchartrain. While there, Gabriel and Mosley spot Malia Gedde, an African-American socialite, pull up to the crime scene. Gabriel becomes infatuated with her, and later has Grace determine where she lives, posing as Mosely to meet her.
Gabriel also investigates the voodoo angle of the murders, tracking down more information on a partial pattern, and any snake scales that could be matched with one found at the scene. During his investigations, Gabriel meets a number of individuals connected to the voodoo scene, including a voodoo museum's curator, Dr. John, and a member of a French Creole family. He also meets with a Professor Hartridge at Tulane University, who, upon being shown a reconstruction of the pattern from the crime scene made from additional partials from the other murders, identifies it as a vévé that is used in Voodoo. Hartridge agrees to examine and do more research to discover its origins while Gabriel continues his work.
The plot and atmosphere of Gabriel Knight: Sins of the Fathers was largely inspired by the film Angel Heart. Game designer/director Jane Jensen recalled that she was given a great deal of freedom in creating the game's concept: "One of the great things about Sierra was that Ken Williams really believed in the artistic vision. If he gave you the chance to do a game, that was your responsibility. Nobody told you what to do with it. If it didn't sell, then you wouldn't do another game for him, but he would let you have that freedom."
On October 8, 2013, Gabriel Knight: Sins of the Fathers 20th Anniversary Edition was announced for the PC and Mac. It was developed by Jane Jensen's new studio Pinkerton Road Studios and released by Phoenix Online Studios on October 15, 2014. The remake includes improved graphics, a remastered soundtrack, and new puzzles and game play.
Trinity is an interactive fiction computer game written by Brian Moriarty and published in 1986 by Infocom. It is widely regarded as one of the company's best works. Trinity was included as one of the titles in the 2010 book 1001 Video Games You Must Play Before You Die.
The plot blends historical and fantastic elements as part of a prose poem regarding the destructive power of the atomic bomb and the futile nature of war in the atomic age. The name refers to the Trinity test, the first nuclear explosion, which took place in July 1945. It is Infocom's twentieth game and the last game released by the company when it was solvent.
As the game begins, the player's character is spending a final day of a London vacation in the Kensington Gardens. The evening flight back to the United States is looking increasingly unlikely for a number of unusual reasons. Hordes of nannies are blocking all exits from the Gardens, and the grass actively resists efforts to be walked upon. Worst of all, a gleam on the horizon soon heralds the unwelcome arrival of a Soviet nuclear missile. Time begins to slow as the missile approaches, and with some ingenuity the player's character finds an incongruous door hovering in mid-air. There's no telling where it may lead, but it cannot possibly be worse than the alternative of being at ground zero of a nuclear detonation...
Brian Moriarty created Trinity's story in 1983. After joining Infocom in 1984 he proposed it to the company, but management believed that it was too large for the z-machine at the time. After completing Wishbringer Moriarty began working on Trinity in May 1985, researching the history of nuclear weapons and visiting the Trinity site and Los Alamos, New Mexico. He attempted to make the game accurately depict the geography of New Mexico and Kensington Gardens. Moriarty completed the game in June 1986, and later stated that "... writing it wasn't a pleasant experience, I can tell you that. It's not easy to sit down and write that stuff ... It was hard to live with that game for a year". He added, however, that "Trinity is not a funeral, and [don't] be afraid of it. It's kind of a dark game, but it's also, I like to think, kind of a fun game, too. But I do want people to think about what they see."
Here is a small video of the unboxing of the game, it is in Icelandic Language thou :)
And screenshots of the amazing text adventure gameplay.
Revolution Software celebrates its 25th Anniversary with an exclusive collection of all its cult classics from 1992 to date. This how you do an awesome collectors edition package. Experience lush, detail-filled hand-drawn backgrounds, historical intrigue, thrilling spy espionage, and a cyber punk dystopia. Revolution is renowned for its world class adventure games. The three giants in adventure gaming in the 90´s were Sierra Online, Lucasarts and Revolution.
For a retro gaming enthusiant this collectors edition is a dream come true. Here you have the complete library from a single developer, with behind the scenes videos, artwork, music and ofcourse all the games. You also get posters, 4 posters printed on both sides so you can choose which you want to hang on the wall.
You also get an awesome USB stick with all the soundtracks from all the games. It is shaped like a sword and when you open it up it becomes a broken sword :)
Revolutions library comes on 4 disc´s with the newest release of Broken Sword 5 taking one of them. The rest comes with an easy installer and hazzle free playing on modern computers.
Another awesome thing included with the collection are these two comic books that serve as a prelude to the games. On the picture above you can see Broken Sword 5 story in a comic book format and in the upper left corner you can see the one that covers Beneath the steel sky.
So the games that are included are following :
Yngvi Th. Johannsson
Retro gaming enthusiast and all around computer collector.
Check out youtube site for more videos !