Discworld Noir is a 1999 adventure game developed by Perfect Entertainment and published by GT Interactive. The game is set in Terry Pratchett's satirical Discworld universe, and follows its first and only private investigator as he is given a case leading him into the deadly and occult underbelly of the Discworld's largest city.
Discworld Noir is an adventure game. Much of the game takes place in conversation, with the player being able to interrogate people with subjects from Lewton's notebook. When something is mentioned in conversation, a note may be added to the notebook, and the player may ask other characters about items in the notebook. Once a lead is of no further use, it becomes scratched out and unselectable.
The game uses pre-rendered 3D models. Real-time 3D models were infeasible for the period, as the developers needed the characters to have facial expressions and so likely few people would have computers powerful enough to run the game. A full 3D game would have required simplification of the characters. Utilising some 3D, however, allowed them to explore more with shadow and fog. The backgrounds in the game remained 2D.
Most of the voice acting was done by four actors: Rob Brydon, Kate Robbins, Robert Llewelyn, and Nigel Planer. There was one less voice actor in Noir than in Discworld II; however, the heavy amount of dialogue in the game led to more reuse of voice actors in comparison. Audio director Rob Lord also provided additional voices. Robbins, voice actress for every female character in the game, finished her lines in a one-day session. Brydon, who voiced the player character, took a "grueling" week to complete his lines, with the game's main delivery of important information being Lewton's hardboiled monologues. Paul Weir created the soundtrack for the game. Weir studied most of the noir films Discworld Noir drew on.
Yngvi Th. Johannsson
Retro gaming enthusiast and all around computer collector.
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