Crazy Golf also known as Krazy Golf was released in 1983 and was published by Mr. Micro. Nine holes of chaotic top-viewed ricochets and hazards make up this early Crazy Golf game. They can be skipped for a score of 12 if you get stuck. There are no moving hazards, so gameplay is essentially a golf-themed precise positioning puzzle. Furthering this aspect, it does not matter what pace the ball is at when it reaches the hole (it never rebounds out of it) and that rebounds are always at precise 90-degree angles without taking pace out of the ball.
Sixteen shot angles and sixteen shot paces are available. The first hole is simply a row of vertically-placed barriers with only small gaps at each end, but later holes include randomly-placed ball-sized blocks, curved barriers almost enclosing the hole, and square blockades leaving only narrow corridors to play (bounce, more effectively) the ball through. The final hole combines all these for a par-12 challenge.
Below is a small video of the Crazy Golf gameplay on the ZX Spectrum.
Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan. Other similar business simulation games include Industry Giant, Entrepreneur and The Corporate Machine. Capitalism may be the first successful business simulation game.
The aim of Capitalism is to become the most profitable business in the world while competing in several different markets against a number of different corporations. The player must run a business as the chief executive officer while preventing the business from going bankrupt or being bought out by a competitor.
Capitalism is a simulation game which can be played in two different ways. The player may start their own business or play a scenario with a pre-made business with a set goal. In a new game, the player begins with a maximum of $200,000,000 initial capital. Each store can be stocked with up to four different items. As a real world model it is necessary to take into account land cost, overhead, demand for the products, and competition. The player can build several types of firms including department stores, factories, research and development centers, farms, mines, oil wells, and logging camps.
The most common business model to pursue in Capitalism is retail by running a chain of department stores. However, the player can venture into any market segment they want including manufacturing, which includes another set of considerations such as suppliers and raw material shortages. Manufacturing begins with building a factory and planning the internal operation layout of the structure. Purchasing, manufacturing, sales and advertising can all be used in factories.
In 1996, Harvard University and Stanford University began using Capitalism for educational purposes. Professor Tom Kosnik said, "Capitalism is a world-class, hands-on learning experience I've used at Stanford School of Engineering and Harvard Business School. Gamers not only learn the subtleties of growing an entrepreneurial business but also learn about leadership and team building necessary in any business situation."
Iceland (pop 334,000). have qualified for the WorldCup for the first time ever - the smallest nation ever to do so after an awesome match yesterday. So today we are going to take a look at old classic football games that we have here in our collection :)
The first game here is Football Manager. now football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. In this game you start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups.
Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.
This version it the Atari ST version that adds graphics to this classic game, that was first only available in text mode.
After the success of Football Manager, Football Director for the Commodore 64 was one of the first rival attempts. You can choose any league team to manage, and like football manager they always start in the 4th division.
You will have to hire scouting, physiotherapy and coaching staff before you can do much - you can also hire a youth team for the chance of uncovering a rough diamond. Each week there are up to 2 players available to sign, who are (like your own players) rated out of 10 for form - players with more than 5 will rarely want to play in division 4. Matches are played outside your view, with a minute-by-minute update, and all the other results afterwards.
Money management is all-important; you can improve your stadium, sell players, take out a loan, and pay for your club's insurance. Injuries and suspensions, as well as cup and eventually European matches, all add to the challenge.
The third game here is European Championship 1992. This is a conversion of the coin-operated arcade video game World Cup '90 from Tecmo.
This game was made to commemorate the 1992 tournament, when the best European teams of the time competed for the title. The actual winner was Denmark, which didn’t even qualify for the tournament, but when the Former Yugoslavia could not enter the Danish team was called in as the wild card.
This game offers you many options. You can play alone or with one friend, and you can set the length of the matches to 5, 10 or 20 minutes. You can also setup the keys you wish to use, your video and sound options and the input device (either joystick or the keyboard).
Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) is the second game in the Leisure Suit Larry series of graphical adventure games, designed by Al Lowe and published by Sierra On-Line in 1988. It utilizes Sierra's Creative Interpreter (SCI0) engine, featuring 16-color EGA graphics and a mouse-based interface for movement. The story continues the exploits of Larry Laffer, who becomes stranded on a tropical island during an ill-fated vacation.
Sierra On-Line intentionally toned down the titular character's sexual escapades for the sequel. According to series creator Al Lowe, this lack of Leisure Suit Larry's trademark humor is an oft-cited criticism of the game.
Unlike the original Leisure Suit Larry in the Land of the Lounge Lizards, the game follows a linear story progression similar to Sierra's other adventure games, particularly later entries in the King's Quest series. The player character's movements are controlled via the cursor keys, the mouse or even the joystick, although a text parser is still used for all other actions. Rather than navigating through a single city, the player character is guided through a variety of puzzles and mazes. Players must take care in acquiring certain items over the course of the journey, lest they be stymied by an inescapable trap. Though there is no visible time limit, a number of pre-scripted events require players to act quickly in order to reach the next sequence.
As is standard in most Leisure Suit Larry games, the protagonist Larry Laffer's interactions with female non-player characters are accompanied by an on-screen portrait, though the images are much smaller than seen previously. The game actively punishes Larry for flirting with any woman he meets, a marked departure from the rest of the series; such acts invariably leads to Larry's violent death and a game over. Also included is a "Trite Phrase" option, which allows players to input a catchphrase which is repeated over the course of the game; the default is the notorious "Have a nice day".
The opening sequence of the game finds Larry mowing the lawn of Eve, his sexual encounter from the ending of the previous game, implying the pair have remained together. However, this is quickly revealed to be an instance of an unreliable narrator, as Eve pulls into the driveway with only the vaguest recollection of who Larry is. Realising that his affair with Eve was merely a one-night stand, a distraught Larry wanders off, winning the Lottery as well as a free vacation after stumbling into a rigged dating game show. During his preparations for the cruise ship, a microfilm falls into Larry's hands by mistake; this attracts the attention of the KGB as well as the mad scientist Dr. Nonookee (a pun on "no nookie"), who both want to recover the film.
The first sequel of the series used the new Sierra adventure game engine called Sierra's Creative Interpreter (SCI), with full 320x200 resolution, mouse, and sound card support. In addition to sharing the SCI0 engine, the game parallels the King's Quest series in its realistic art style—particularly in regard to Larry's character portrait—and grand-adventure elements, including a number of diverse settings (a cruise ship, tropical islands, etc.). It is also notable for being the only game in the series where Larry cannot cavort with women until the end. For this reason, the game did not include an age-verification test, although brief instances of pixellated nudity still occur at certain points. The engine also supports FM and General MIDI music.
Among the many women Larry meets over the course of the game is Rosella of Daventry—the protagonist of King's Quest IV—an example of Sierra's many cross-promotions. One of the game's final scenes includes a piano-playing "Polyester Patty", who features prominently in Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals and Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work under the name "Passionate Patti". Patti is blond in this incarnation, whereas future games depict her as dark-haired.
With their SCI engine, Sierra dropped disk-based protection schemes. The game has a copy protection screen where one of several pictures of women are displayed and the user must enter their phone number as given in the manual. However, some versions of the game include an undocumented way to skip this screen (as well as activating a cheat mode) by entering 0724 as the phone number (the designer Al Lowe's birthday – July 24; he put this into the game while testing so he would not need to enter the copy protection codes whenever he restarted it).
Leisure Suit Larry in the Land of the Lounge Lizards is a graphic adventure game originally released in 1987 as the first part of the Leisure Suit Larry series. The game's story follows a middle-aged male virgin named Larry Laffer as he desperately tries to "get lucky" in the fictional American city of Lost Wages. Land of the Lounge Lizards establishes several elements which recur in the later Larry games, including Larry's campy attire, perpetual bad luck with women, and penchant for double-entendres. The story and basic structure of the game are lifted from Softporn Adventure, a 1981 Apple II text adventure.
Larry Laffer is a 38-year-old "loser" who lives in his mother's basement and has not yet lost his virginity. Having grown weary of his lonely existence, he decides to visit the resort city of Lost Wages (a parody of "Las Vegas") hoping to experience what he has not lived before, and to finally find the woman of his dreams. Larry starts with nothing but an out-of-style 1970s disco-era leisure suit and $94 in his pocket. His quest involves four possible women: a nameless, seedy-looking sex worker; Fawn, a club-goer of low moral fiber; Faith, a receptionist who (true to her name) is faithful to her boyfriend; and Eve, a bathing beauty and Larry's ultimate goal.
Al Lowe, a former high school teacher, had carved a niche for himself at Sierra with his work on such Disney-licensed edutainment titles as Donald Duck's Playground, Winnie the Pooh in the Hundred Acre Wood, and The Black Cauldron, which he wrote, designed and programmed. In 1982, Sierra had released a text-only game on the Apple II titled Softporn Adventure (it was the only text adventure that was released by a company which had established its name on providing a graphical alternative to such games). In 1986, after Sierra lost a Disney license, Al Lowe suggested that Sierra remake Softporn Adventure with the improved tools now at their disposal, and Ken Williams agreed.
Lowe, who considered the original Softporn Adventure "a primitive, early effort", borrowed its basic structure and added a graphic game engine (Adventure Game Interpreter), improvised humor, and an on-screen protagonist, Larry Laffer. Chuck Benton, creator of Softporn Adventure, is included in the Leisure Suit Larry's end credits, as the layout and puzzles of the game are identical to those found in the earlier title. However, Lowe said that in Softporn Adventure "there were no characters in the game. There was no central character at all. There were almost no characters to the women. And so it was a real role-over. I think there's one line of dialogue that I kept of the original game and all the rest was fresh."
The game was co-designed and illustrated by Mark Crowe, creator of the Space Quest series, and co-programmed by Ken Williams. An accomplished jazz musician (The Lounge Lizards being a jazz band's name), Lowe also wrote the main theme music (called "For Your Thighs Only"), and some of his compositions appear in later entries of the series. The theme, inspired by Irving Berlin's 1929 song "Alexander's Ragtime Band", was composed within 20 minutes. Lowe said it "sounded so unusual, so different, so fresh compared to most computer game music, that I decided to write something with the same pep, simplicity, humor, and out-of-sync attitude."
Unsure of how the 1987 game would be received, Sierra's management chose to release it with no publicity or advertising budget. Many stores also refused to stock the game because of its adult content, which was subject to controversy. In effect, its first-month sales were lower than any new Sierra product launch in years.
Due to the adult nature of the game, the game includes an age verification system consisting of trivia questions that Al Lowe assumed children would not know the answer to. As many of the questions are U.S.-centric, they risked frustrating non-American players. If played today, the questions also include out-of-date cultural references. (One question begins "OJ Simpson is..." and one wrong answer is "under indictment.") In the original AGI version, the age verification screen may be skipped by pressing Alt-X (or in the 1991 SCI remake, by pressing Ctrl-Alt-X).
Yngvi Th. Johannsson
Retro gaming enthusiast and all around computer collector.
Check out youtube site for more videos !