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The Collection

Various Amiga Programs

11/8/2020

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We received a collection of various Amiga programs from Inger Le Gué who donated a lot of computers and amiga related software some time ago. Two posts ago we took a look at Deluxe Paint III which was also from her collection of software that made it´s way here :) 
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In 1988 the first Apple Mac emulator, A-Max, was released as an external device for any Amiga. It needed Mac ROMs to function, and could read Mac disks when used with a Mac floppy drive (Amiga floppy drives are unable to read Mac disks.) The version we got here is A-Max II which was released in the early 1990s. A-Max II was contained on a Zorro-compatible card and allowed the user to use actual Mac ROMs to emulate a color Macintosh. In fact, an Amiga 3000 emulating a Mac via A-Max II was significantly faster than the first consumer color Mac, the LC.
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Here are the instructions on how to install the Mac ROM chips. Above is the picture of inside of the manual.  
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​A-Max is a terrific deal for someone who already has an Amiga and needs Macintosh compatibility. If you need to run Mac software such as Excel or Word to be compatible with your office, this solution is cheaper than buying a Macintosh. If you want to integrate an Amiga into an existing Macintosh network and share printers and files easily, A-Max is a great way to go.
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Also here is the Adventure Construction Set (ACS), a computer game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ​ACS provides a graphical editor for the construction of maps, placement of creatures and items, and a simple menu-based scripting to control game logic. A constructed game is stored on its own disk which can be copied and shared with friends. For some ports (such as Amiga) the ACS software is still needed to play user-constructed games.
Included with the system is a complete game, Rivers of Light, based on the Epic of Gilgamesh. It features art by Smith and Connie Goldman and music by Dave Warhol. The Amiga version of ACS has art by Greg Johnson and Avril Harrison and an additional pre-made adventure called "Galactic Agent" by Ken St Andre.
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Also in the collection was ZoeTrope The Animation System which allowed for animation creation only then available in very high end production systems.
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I have yet to find more research on this program but you if look closely to the bottom right corner you can see the character from the MTV Dire Straits Money for Nothing video :)  
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Photon Paint is a Hold-And-Modify (HAM) based bitmap graphics editor for the Amiga, first released in 1987. Photon Paint was the first bitmap graphics editor to incorporate 3D solid modeling and texture mapping as an integral part of the program. 

We will be adding more things we got from Inger Le Gué the next weeks so stay tuned to more to come :) 
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Corona PPC-400

11/1/2020

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Corona Data Systems, later renamed Cordata, was an American personal computer company. It was one of the earliest IBM PC compatible computer system companies. Manufacturing was primarily done by Daewoo of Korea, which became a major investor in the company and ultimately the owner.
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Corona Portable PC Model PPC-400, arguably the most notable Corona computer, was introduced in 1984. The PPC-400 was remarkable for its elegant and clear screen fonts. The desktop version was the PC-400. When it is stored in a closet your would almost mistake is for a sewing machine :)
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After Daewoo acquired a 70% share in the company, Corona Data Systems was renamed Cordata in 1986 in order to reflect diversification and to try to distance itself from identification as just a "PC clone" manufacturer. I guess today in 2020 they would also rename it, but for different reasons. 
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One thing you notice when you start the system is the monitor is very very sharp and text just pops out of it. It has 512K Memory installed and MS-DOS version 3.10. Althou they ended up in court with Microsoft because Corona claimed "Our systems run all software that conforms to IBM PC programming standards. And the most popular software does.". So in early 1984, IBM sued Corona and Eagle Computer for copyright violation of the IBM PC BIOS. Corona settled with IBM by agreeing to cease infringement
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This system has a very simple IO or connections, One Parallel port, One Serial port and then just they keyboard plug at the front of the computer.  It also has one HD and one ​5 1⁄4-inch floppy disk drive to the left.
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Super quality build and quite stylish in a retro kind a way. I would have on the kitchen table at all times if it was my decision alone to make : )
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Deluxe Paint III

10/25/2020

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Deluxe Paint, often referred to as DPaint, is a bitmap graphics editor series created by Dan Silva for Electronic Arts. The original Deluxe Paint was written for the Commodore Amiga 1000 and released in November 1985. It was eventually ported to other platforms, including an MS-DOS version which became the standard for pixel graphics in video games in the 1990s. 
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Deluxe Paint began as an in-house art development tool called Prism. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. 
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Delux Paint was used almost ubiquitously in the making of Amiga games, animation and demoscene productions. It was also used by LucasArts to make graphics for their adventure games such as Monkey Island, and is the source of the name of the main character in the Monkey Island series,

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The origin of the name "Guybrush" comes in part from Deluxe Paint, the tool used by the artists to create the character sprite. Since the character had no name at this point, the file was simply called "Guy". When the file was saved, Steve Purcell, the artist responsible for the sprite, added "brush" to the filename, indicating that it was the Deluxe Paint "brush file" for the "Guy" sprite. The file name was then "guybrush.bbm", so the developers eventually just started referring to this unnamed 'Guy' as "Guybrush"

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​Deluxe Paint had 5 releases, the one we have here is number 3 which added support for Extra Halfbrite ( special display method of the Amiga Computers, allowing more colors on the screen ). New editing modes allowed one to stencil certain colors, and perform blurs on the stencils to produce an effect that could be made to look similar to light-sourcing in a 3D program. Deluxe Paint III added the ability to create cel-like animation, and animbrushes. These let the user pick up a section of an animation as an "animbrush", which can then be placed onto the canvas while it animates. Deluxe Paint III was one of the first paint programs to support animbrushes. This is similar to copy and paste, except one can pick up more than one image.

Deluxe Paint 5 was the last release after Commodore's bankruptcy in 1994. But Dan Silva went on to join the Yost Group, which developed Autodesk's 3D Studio.
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Tímaflakkarinn

6/7/2020

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Tímaflakkarinn kom í verslanir rétt fyrir jólin 1998 og var gefin út af Dímon Hugbúnaðarhús en dreift af Skífunni. Hann var svo gefin út aftur ári seinna á Macintosh vélarnar. Leikurinn átti að kenna krökkum Íslandssögu en hafa á sama tíma skemmtanagildið í fyrirrúmi. 
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​Leikurinn gekk út á að spila sem persónan Denni sem finnur hálsmen sem gerir honum kleift að ferðast aftur í tíma. Hann ferðast á fjögur mismunandi tímabil. Denni breytist til dæmis í Vífil sem var annar þræll Ingólfs Arnarsonar, Gissur Einarsson sem var fyrsti lútherski biskupinn á Íslandi og konu sem hét Sigrún og var fórnarlamb í Tyrkjaráninu sem átti sér stað á Íslandi á fyrri helmingi 17. aldar
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​Á hverju tímabili er ákveðinn söguþráður, eins og með Vífil sem var þræll Ingólfs Arnarsonar, sem þurfti að hjálpa honum að finna öndvegissúlurnar og koma upp kofa þar sem Reykjavík er núna og í gegnum þetta tímaflakk lærðu notendur um Íslandssögu.
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Leikurinn seldist vel á íslenskum mælikvarða þessi jól og var hann söluhæsti leikurinn á þessum tíma, en hann seldist í 3000 eintökum, nokkrum eintökum fleiri en Tomb Raider III með Laura Croft í aðalhlutverki.  
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Eftir velgengni Tímaflakkarans var ákveðið að útbúa leikjavél til að halda áfram þróun annara leikja. Byggt á þeirri leikjavél var næsti leikur þeirra Talnapúkinn ( 1999 ) í samstarfi við Bergljótu Arnalds.  

Hér fyrir neðan er smá video sem ég setti saman til að sýna uppsetningu á leiknum og svo smá intro og spilun. Það var því miður ekki hægt að sleppa því að fara í gegnum credit listann en það er bara flott að þau sem gerðu leikinn fái að njóta sín í þessu myndbandi líka :)
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Wing Commander II: Vengeance of the Kilrathi

5/31/2020

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​Wing Commander II: Vengeance of the Kilrathi is the first sequel in Chris Roberts' Wing Commander science fiction space combat simulator franchise of computer games, produced by Origin Systems.
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​Released in 1991, Wing Commander II retains much of the first game's core conventions: an interstellar war between the Terran Confederation and the felinoid warrior race called the Kilrathi, multiple allies as wingmen, and a wide variety of ships on both sides of the war. However, WCII places a greater emphasis on storytelling, providing various sprite-animated cutscenes and some of the industry's first examples of voice acting.
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​The storyline is also somewhat less open-ended: the game's campaign tree is much more structured and the player character can no longer be promoted or awarded medals. Wingmen can no longer be killed during normal gameplay; when their fighters are damaged beyond repair, they eject (though some die in scripted sequences).
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​Finally, because the story is a direct sequel to WC, many Kilrathi ships have names similar to the WC ships they replace (for instance, the "Sartha" replaces the "Salthi", and the Confederation uses an upgraded version of the Rapier medium fighter).
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​Expansion packs Special Operations 1 and 2, were released in 1991 and 1992, respectively, and a stand-alone spin-off, Wing Commander Academy, in 1993. Origin also released a Speech Accessory Pack, which upgraded WCII with pre-recorded voice acting.
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    Yngvi Th. Johannsson

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