Dungeon Keeper 2
Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. The sequel to Dungeon Keeper, the player takes the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. The player can also construct a dungeon without strict objectives, and multiplayer is supported over a network.
The game carries over many ideas from the original and adds new elements including units, rooms, and objectives. Development was carried out by a team of around fifty people, who focused on the graphics on multiplayer. A PlayStation version, and a sequel, Dungeon Keeper 3, were in development but canceled. Dungeon Keeper 2 received positive reviews: reviewers lauded the graphics and artificial intelligence, although some reviewers criticized its similarity to the original.
The sequel to Dungeon Keeper, Dungeon Keeper 2 carries over many gameplay aspects, and adds new ones. Like the original, Dungeon Keeper 2 places the player in the role of a malignant overlord bent on world domination.The player controls the world with a hand, performing actions such as moving creatures around the map, casting spells, and interacting with specific items.
All the underground lands in the kingdom must be conquered to recover the portal gems. The kingdom itself takes the form of a large table containing a 3D map where the player selects where to attack from the highlighted regions. There are twenty main levels in the campaign. Some levels have multiple versions with differing methods of attack, allowing the player to choose the method and sub-region.
Dungeon Keeper 2 received critical acclaim. The improved graphics in particular were noted.
Age of Empires II
Age of Empires II: The Age of Kings is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the Age of Empires series
The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which constrict the player to specialized and story-backed conditions. There are three additional single-player game modes, and multiplayer is supported. Despite using the same game engine and similar code to its predecessor, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant issues in Age of Empires, but noted on release that some problems remained.
In April 2013, Age of Empires II: HD Edition was released on the Steam digital distribution platform for Windows operating systems. The HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high-resolution displays. It also supports user-generated content through the Steam Workshop and multiplayer games provided through the Steam servers. Three expansions have been released for the HD Edition: The Forgotten in 2013, The African Kingdoms in 2015, and Rise of the Rajas in 2016.
Age of Empires (AoE) is a history-based real-time strategy video game developed by Ensemble Studios and published by Microsoft. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages (the Stone, Tool, Bronze, and Iron Ages), gaining access to new and improved units with each advance.
Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age Empire. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses, for example, trees that are cut down will not grow back.
Twelve civilizations are available. Each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.
A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Nomad/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age and the Iron Age. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.
Shivers II: Harvest of Souls
Shivers II: Harvest of Souls is a horror-themed point-and-click PC adventure game, released in 1997 by Sierra On-Line. It is the sequel to Shivers.
The game was innovative in that there was a series of rock music videos by the fictional band Trip Cyclone, which provided the player with hints to solving the game's multitude of puzzles. The game itself is played from a first-person perspective, very much like its predecessor and games like The 7th Guest and Myst.
The game starts with the player checking into a motel in the sleepy town of Cyclone, Arizona. Upon entering the motel, the player is greeted by a rather unfriendly clerk who hands them a message that reads: 'I have your friends, only a warrior can free them.' The player walks into their room, sets down their bags and goes to bed. Once the player drifts to sleep, they have a strange dream involving a car wreck and a dead body. Once awake, the player is free to explore the town.
The player will quickly discover that their immediate goal is to find the twelve bahos (prayer sticks) scattered throughout the town and return them to the sacred kiva in Devil's Mouth Canyon just outside town. The bahos have been hidden by the villain known only as Darkcloud, a mysterious figure who wears a kachina mask, in order to test the player so that they may become "the warrior". The player is assured that once they become "the warrior", they will be able to free the members of Trip Cyclone, who have been transformed into petroglyphs. The player must ultimately deduce the true identity of Darkcloud and discover his actual plan.
The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off. This game is based on Death Wish 3 which came out in 1985. A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city.
He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher. Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies. If you start shooting policemen, they will turn on you too. The upper half of the screen shows you the side-view of the street or building you are in. The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left. When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.
Short Circuit is a computer game by the company Ocean consisting of two parts, and the movie conversion of the Hollywood comedy with the same name. It is a game we recently acquired from a donation package last week.
Short Circuit is divided into two parts. The first part is an adventure, in which No. 5 needs to search for hardware and other objects, deactivate alarm mechanisms and security arrangements in an area the size of approx. 36 screens to finally build a robot double. When the escape with the double is successful, the second part of the game starts, a Jump & Run. Here they used a lot of humour. Flying elephants and sharks in the duck pond are only two of the numerous fun elements. As a speciality you need to avoid the animals running around and only eliminate the soldiers with a laser shot at the belt buckle. Furthermore, you need to quickly avoid your robot colleagues. Different types of terrain, as e.g. mud puddles, aggravate proceeding.
Yngvi Th. Johannsson
Retro gaming enthusiast and all around computer collector.
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