Hér fyrir neðan er smá video sem ég setti saman til að sýna uppsetningu á leiknum og svo smá intro og spilun. Það var því miður ekki hægt að sleppa því að fara í gegnum credit listann en það er bara flott að þau sem gerðu leikinn fái að njóta sín í þessu myndbandi líka :)
Tímaflakkarinn kom í verslanir rétt fyrir jólin 1998 og var gefin út af Dímon Hugbúnaðarhús en dreift af Skífunni. Hann var svo gefin út aftur ári seinna á Macintosh vélarnar. Leikurinn átti að kenna krökkum Íslandssögu en hafa á sama tíma skemmtanagildið í fyrirrúmi. Leikurinn gekk út á að spila sem persónan Denni sem finnur hálsmen sem gerir honum kleift að ferðast aftur í tíma. Hann ferðast á fjögur mismunandi tímabil. Denni breytist til dæmis í Vífil sem var annar þræll Ingólfs Arnarsonar, Gissur Einarsson sem var fyrsti lútherski biskupinn á Íslandi og konu sem hét Sigrún og var fórnarlamb í Tyrkjaráninu sem átti sér stað á Íslandi á fyrri helmingi 17. aldar Á hverju tímabili er ákveðinn söguþráður, eins og með Vífil sem var þræll Ingólfs Arnarsonar, sem þurfti að hjálpa honum að finna öndvegissúlurnar og koma upp kofa þar sem Reykjavík er núna og í gegnum þetta tímaflakk lærðu notendur um Íslandssögu. Leikurinn seldist vel á íslenskum mælikvarða þessi jól og var hann söluhæsti leikurinn á þessum tíma, en hann seldist í 3000 eintökum, nokkrum eintökum fleiri en Tomb Raider III með Laura Croft í aðalhlutverki. Eftir velgengni Tímaflakkarans var ákveðið að útbúa leikjavél til að halda áfram þróun annara leikja. Byggt á þeirri leikjavél var næsti leikur þeirra Talnapúkinn ( 1999 ) í samstarfi við Bergljótu Arnalds. Hér fyrir neðan er smá video sem ég setti saman til að sýna uppsetningu á leiknum og svo smá intro og spilun. Það var því miður ekki hægt að sleppa því að fara í gegnum credit listann en það er bara flott að þau sem gerðu leikinn fái að njóta sín í þessu myndbandi líka :) Wing Commander is the eponymous first game in Chris Roberts' science fiction space flight simulation franchise Wing Commander by Origin Systems. The game was first released for MS-DOS on September 26, 1990 but arrived at our museum almost 30 years later in this beautiful box. The game was a marked departure from the standard formula, bringing space combat to a level approaching the Star Wars films. Set in the year 2654 and characterized by Chris Roberts as "World War II in space", it features a multinational cast of pilots from the "Terran Confederation" flying missions against the predatory, aggressive Kilrathi, a feline warrior race (heavily inspired by the Kzinti of Larry Niven's Known Space universe).
Wing Commander was originally titled Squadron and later renamed Wingleader. As development for Wing Commander came to a close, the EMM386 memory manager the game used would give an exception when the user exited the game. It would print out a message similar to "EMM386 Memory manager error..." with additional information. The team could not isolate and fix the error and they needed to ship it as soon as possible. As a work-around, one of the game's programmers, Ken Demarest, hex-edited the memory manager so it displayed a different message. Instead of the error message, it printed "Thank you for playing Wing Commander." However, due to a different bug the game went through another revision and the bug was fixed, meaning this hack did not ship with the final release. Wing Commander shipped in 1990 for PC/DOS as the initial platform and came with an instruction booklet styled as a shipboard magazine, Claw Marks. It provided tactical suggestions, statistics on fighters and weapons both Kilrathi and Terran, capsule biographies of notable pilots on both sides of the line, and general shipboard news (such as the discontinuation of the popular comic strip Hornet's Nest, due to the recent death of its artist, Lt. Larry "Tooner" Dibbles). Notable contributors to the Claw Marks magazine include Captain Aaron Allston, Major Warren Spector, and Col. Chris Roberts. The game also shipped with a set of blueprints for the game's four playable fighters, the Hornet, Scimitar, Rapier, and Raptor. Wing Commander "raised the bar for the whole industry," as the game was five times more expensive to create than most of its contemporaries. Because the game was highly successful, other publishers had to match its production value in order to compete. This forced a large portion of the video game industry to become more conservative, as big-budget games need to be an assured hit for it to be profitable in any way. We are very glad to be able to showcase this amazing game with all the goodies that was included in the box, as games in the 80 and 90 often had. Lot of extra things to read outside the game itself.
Call of Cthulhu: Prisoner of Ice is an adventure game developed and released by Infogrames. This version is for PC and came out 1995 Europe. It is based on H. P. Lovecraft's Cthulhu Mythos, particularly At the Mountains of Madness, and is a follow-up to Infogrames' earlier Shadow of the Comet. The game involves solving puzzles through a point and click user interface. The player can examine any item and, depending on the item, either pick it up, use another item on it, or operate it in some way. Some puzzles, if not completed within a short span of time (always less than a minute), will result in a game over. To ensure that the player does not get stuck by saving their game at a point from which they cannot possibly complete a puzzle in time, the game autosaves onto a separate save file at the beginning of each timed puzzle. Prisoner of Ice begins during the run-up to World War II, primarily around Antarctica. The main character is a young U.S. intelligence officer, Lt. Ryan, who has been assigned to a British submarine, HMS Victoria, for a special mission. As the game begins, the submarine is fleeing the Antarctic after rescuing a Norwegian who has recently escaped from a secret German base in the Antarctic (it is later revealed that the base is built atop the Ancient Ruins mentioned in At the Mountains of Madness). Along with the Norwegian, the sub has picked up two mysterious cargo crates stolen from the Nazis. Late in the game, in Argentina, Ryan meets John Parker, the central character from Shadow of the Comet, and reveals the links between the two games. Narackamous, the main antagonist of Shadow of the Comet, also returns. The game has a choice of two endings, though there is little difference between them. In our collection we also have Alone in the Dark and it is displayed here with Prisoner of Ice, although there is no connection between these games other then Infogrames. It is fun to see that they have similar artwork and design on the front covers. Below is a walkthrough of the games so beware of spoilers :)Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan. Other similar business simulation games include Industry Giant, Entrepreneur and The Corporate Machine. Capitalism may be the first successful business simulation game. The aim of Capitalism is to become the most profitable business in the world while competing in several different markets against a number of different corporations. The player must run a business as the chief executive officer while preventing the business from going bankrupt or being bought out by a competitor. Capitalism is a simulation game which can be played in two different ways. The player may start their own business or play a scenario with a pre-made business with a set goal. In a new game, the player begins with a maximum of $200,000,000 initial capital. Each store can be stocked with up to four different items. As a real world model it is necessary to take into account land cost, overhead, demand for the products, and competition. The player can build several types of firms including department stores, factories, research and development centers, farms, mines, oil wells, and logging camps. The most common business model to pursue in Capitalism is retail by running a chain of department stores. However, the player can venture into any market segment they want including manufacturing, which includes another set of considerations such as suppliers and raw material shortages. Manufacturing begins with building a factory and planning the internal operation layout of the structure. Purchasing, manufacturing, sales and advertising can all be used in factories. In 1996, Harvard University and Stanford University began using Capitalism for educational purposes. Professor Tom Kosnik said, "Capitalism is a world-class, hands-on learning experience I've used at Stanford School of Engineering and Harvard Business School. Gamers not only learn the subtleties of growing an entrepreneurial business but also learn about leadership and team building necessary in any business situation."
Iceland (pop 334,000). have qualified for the WorldCup for the first time ever - the smallest nation ever to do so after an awesome match yesterday. So today we are going to take a look at old classic football games that we have here in our collection :) The first game here is Football Manager. now football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. In this game you start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments. This version it the Atari ST version that adds graphics to this classic game, that was first only available in text mode. After the success of Football Manager, Football Director for the Commodore 64 was one of the first rival attempts. You can choose any league team to manage, and like football manager they always start in the 4th division. You will have to hire scouting, physiotherapy and coaching staff before you can do much - you can also hire a youth team for the chance of uncovering a rough diamond. Each week there are up to 2 players available to sign, who are (like your own players) rated out of 10 for form - players with more than 5 will rarely want to play in division 4. Matches are played outside your view, with a minute-by-minute update, and all the other results afterwards. Money management is all-important; you can improve your stadium, sell players, take out a loan, and pay for your club's insurance. Injuries and suspensions, as well as cup and eventually European matches, all add to the challenge. The third game here is European Championship 1992. This is a conversion of the coin-operated arcade video game World Cup '90 from Tecmo.
This game was made to commemorate the 1992 tournament, when the best European teams of the time competed for the title. The actual winner was Denmark, which didn’t even qualify for the tournament, but when the Former Yugoslavia could not enter the Danish team was called in as the wild card. This game offers you many options. You can play alone or with one friend, and you can set the length of the matches to 5, 10 or 20 minutes. You can also setup the keys you wish to use, your video and sound options and the input device (either joystick or the keyboard). Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) is the second game in the Leisure Suit Larry series of graphical adventure games, designed by Al Lowe and published by Sierra On-Line in 1988. It utilizes Sierra's Creative Interpreter (SCI0) engine, featuring 16-color EGA graphics and a mouse-based interface for movement. The story continues the exploits of Larry Laffer, who becomes stranded on a tropical island during an ill-fated vacation. Sierra On-Line intentionally toned down the titular character's sexual escapades for the sequel. According to series creator Al Lowe, this lack of Leisure Suit Larry's trademark humor is an oft-cited criticism of the game. Unlike the original Leisure Suit Larry in the Land of the Lounge Lizards, the game follows a linear story progression similar to Sierra's other adventure games, particularly later entries in the King's Quest series. The player character's movements are controlled via the cursor keys, the mouse or even the joystick, although a text parser is still used for all other actions. Rather than navigating through a single city, the player character is guided through a variety of puzzles and mazes. Players must take care in acquiring certain items over the course of the journey, lest they be stymied by an inescapable trap. Though there is no visible time limit, a number of pre-scripted events require players to act quickly in order to reach the next sequence. As is standard in most Leisure Suit Larry games, the protagonist Larry Laffer's interactions with female non-player characters are accompanied by an on-screen portrait, though the images are much smaller than seen previously. The game actively punishes Larry for flirting with any woman he meets, a marked departure from the rest of the series; such acts invariably leads to Larry's violent death and a game over. Also included is a "Trite Phrase" option, which allows players to input a catchphrase which is repeated over the course of the game; the default is the notorious "Have a nice day". The opening sequence of the game finds Larry mowing the lawn of Eve, his sexual encounter from the ending of the previous game, implying the pair have remained together. However, this is quickly revealed to be an instance of an unreliable narrator, as Eve pulls into the driveway with only the vaguest recollection of who Larry is. Realising that his affair with Eve was merely a one-night stand, a distraught Larry wanders off, winning the Lottery as well as a free vacation after stumbling into a rigged dating game show. During his preparations for the cruise ship, a microfilm falls into Larry's hands by mistake; this attracts the attention of the KGB as well as the mad scientist Dr. Nonookee (a pun on "no nookie"), who both want to recover the film. The first sequel of the series used the new Sierra adventure game engine called Sierra's Creative Interpreter (SCI), with full 320x200 resolution, mouse, and sound card support. In addition to sharing the SCI0 engine, the game parallels the King's Quest series in its realistic art style—particularly in regard to Larry's character portrait—and grand-adventure elements, including a number of diverse settings (a cruise ship, tropical islands, etc.). It is also notable for being the only game in the series where Larry cannot cavort with women until the end. For this reason, the game did not include an age-verification test, although brief instances of pixellated nudity still occur at certain points. The engine also supports FM and General MIDI music. Among the many women Larry meets over the course of the game is Rosella of Daventry—the protagonist of King's Quest IV—an example of Sierra's many cross-promotions. One of the game's final scenes includes a piano-playing "Polyester Patty", who features prominently in Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals and Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work under the name "Passionate Patti". Patti is blond in this incarnation, whereas future games depict her as dark-haired. With their SCI engine, Sierra dropped disk-based protection schemes. The game has a copy protection screen where one of several pictures of women are displayed and the user must enter their phone number as given in the manual. However, some versions of the game include an undocumented way to skip this screen (as well as activating a cheat mode) by entering 0724 as the phone number (the designer Al Lowe's birthday – July 24; he put this into the game while testing so he would not need to enter the copy protection codes whenever he restarted it).
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Yngvi Th. JohannssonRetro gaming enthusiast and all around computer collector. Check out youtube site for more videos !
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