From the “Golden Era” of Sierra On-Line’s catalogue comes a game about a covert rescue mission set against the backdrop of the Cold War. The mission, should the player accept it, is to rescue an ambassador in Tunisia from Soviet-aligned forces. This translates into various in-game activities as piloting a sub, playing dice games, and making sure you do everything By The Book.
The sad fact is that despite the awesome looking box and cool premise, Codename: Iceman is not fondly remembered today. The game’s biggest problem lies with its lead designer Jim Walls, whose demand that players always follow regulations and not pointing out their in-game mistakes, led to much frustration among players as it was very simple to end up in unwinnable situations.
Text : Arni Vikingur