Hero Quest on the ZX Spectrum is a great version of the equally underrated board game of the same name from Games Workshop, It is an isometric tabletop strategy/RPG game that simplifies RPG statistics without simplifying gameplay. It was released by Gremlin in 1991 on the ZX Spectrum but also on DOS, Amiga, Amstrad CPC, Atari ST, Commodore 64.
In the boardgame the game is played on a grid representing the interior of a dungeon or castle, with walls segmenting the grid into rooms and corridors. One player assumes the role of the evil wizard character (Zargon/Morcar), and uses a map taken from the game's quest book to determine how the quest is to be played. The map details the placement of monsters, artifacts, and doors, as well as the overall quest the other players are embarking upon. Quests vary and include scenarios such as escaping a dungeon, killing a particular character, or obtaining an artifact. The evil wizard first places the entry point on the map – usually a spiral staircase, although on some quests the players enter via an external door or begin in a specific room. The map may also specify a wandering monster. This is a monster that may enter the game if a player is unlucky while searching for treasure.
When the computer game was released it forced Sierra On-Line to rename their Hero's Quest series to Quest for Glory. We have both version of the Sierra game here in the museum and below you can see a picture of the original Hero Quest from Sierra, HeroQuest based on the board game and then the later renamed Sierra title (Quest For Glory).
Here you can see a small video with gameplay from the sinclair spectrum game.
Yngvi Th. Johannsson
Retro gaming enthusiast and all around computer collector.
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